Ultimate Guide to Setting Up Float Limit in 3ds Max Biped

Published on January 07, 2026 | Translated from Spanish
3ds Max panel showing Float Limit setup in Biped rotation parameters

When Your Biped Bones Rebel Against the Laws of Physics

Setting up Float Limit in Biped should be as easy as putting limits on a child... but sometimes it seems like the system has a mind of its own. 🦴 Here's the complete guide to taming those uncontrolled rotations in your character.

Foolproof Step-by-Step Procedure

  1. Select the Biped segment (e.g., thigh or leg)
  2. Go to Motion Panel > Biped SubAnim
  3. Access Biped Rotation List > Available
  4. Assign Euler XYZ if not present
  5. In the Z channel of Euler XYZ, apply Float Limit
  6. Adjust min/max values (e.g., -30 to 30 degrees)
A well-configured Float Limit is like a good personal trainer: it allows natural movement but prevents digital injuries.

Typical Values Table by Joint

JointRecommended Z Range
Knee-5° to 120°
Elbow0° to 150°
Neck-45° to 45°

5 Reasons Why It Fails (and How to Fix It)

Pro tip: 90% of Float Limit problems are solved by resetting the controller (Remove > Reassign). The remaining 10% requires reviewing each keyframe like a detective. 🔍

Now that you master this technique, your Biped won't do impossible twists... unless you're animating a contortionist, of course. For those cases, better use a custom rig and save the Float Limit for more normal movements. 😉

Bonus tip: For complex joints, create a visual controller that changes color when approaching the limits. Your animators will thank you!