Solving Leg Deformation Issues with MotionBuilder

Published on January 08, 2026 | Translated from Spanish
Side-by-side comparison showing correctly animated legs versus deformed ones in MotionBuilder, with markers pointing out the problems.

When MotionBuilder Plays Tricks on Your 3D Legs 🦵🤪

You've done the entire process correctly: green rig, approved retarget... but when playing the animation, your character's legs look like they're made of rubber. The culprit? MotionBuilder and its little technical betrayals that turn your walk cycle into a festival of unexpected deformations.

The Three Usual Suspects

Behind this crime against digital anatomy usually hide:

"In retargeting as in life, what seems perfect in theory can be a disaster in practice"

Survival Kit for Deformed Legs

To rescue your animation:

And if nothing works, you can always say it's an artistic style. After all, who hasn't seen rubber legs in some indie game? 🎮 At least you show that you know how to use MotionBuilder... even if it's to create unintentional monsters 😅.