Transferring a Cached Maya Animation to Softimage for ICE Use

Published on January 08, 2026 | Translated from Spanish
Transferencia de animación cacheada entre Maya y Softimage

Transferring a Cached Animation from Maya to Softimage for ICE Use

When you face the wonderful task of transferring a cached animation from Maya to Softimage, especially if your ultimate goal is to leverage ICE to create advanced effects, you enter a technical minefield where nothing is plug and play. But don't worry, at foro3d.com we know that easy things are boring and complicated ones… well, they make for many hours of coffee and consultations. And no, you don't need to be an animation expert to do it! 🎬

The Real Problem When Transferring Animation Caches Between Maya and Softimage

What’s probably blocking you is that Maya and Softimage don't use the same caching or vertex deformation system. Maya exports its animated geometry in .mcx or .mc format (Alembic, Geometry Cache), while Softimage handles ICE or Point Cache (with its own .pc2 or .mc format).

So you can't just export the cache from Maya and expect Softimage to understand it by magic. Between Autodesk and its dark humor with export formats, we're quite used to these little details.

Solutions and Recommended Workflow for Correct Transfer

Important detail: If the geometry is very heavy, prepare to optimize the polygon count or work with proxies, because Softimage is not exactly known for being the best friend of giant caches.

And as always… if after all this the file still won't open in Softimage… well, you can always print the frame sequence and move them by hand like a flipbook. So hands on and transfer those animations! 🔄

With these tips, you'll be able to transfer a cached animation from Maya to Softimage to use ICE effectively. And remember, if the transfer doesn't go as expected, you can always check your formats! 🔧