Tips for Your First Human Animations in Maya

Published on January 06, 2026 | Translated from Spanish
Student animating human characters in Maya with Graph Editor

Tips for Your First Human Animations in Maya

Moving from moving cubes or cameras to bringing characters with anatomy and weight to life is always a significant step. From what you mention, you are in the full learning phase of a Higher-Level Vocational Training in 3D Animation, so this entire process of trial and error is part of the journey.

Key Aspects You Can Improve in Your Human Animations

Here are some common points where we all struggle when starting, especially in Maya or any other 3D software like Blender or 3ds Max:

Lines of Action

Check that the poses have a clear silhouette. A good line of action gives more visual strength to the animation.

Beware of Floaty Motion

In human characters, floaty movement without weight is one of the most obvious mistakes in early animations.

Specific Tips for Maya and Learning Environments

Since you are using Maya, take advantage of tools like Auto Tangents in the Graph Editor to improve interpolations. You can also rely on educational rigs like Ultimate Bony or Azri Rig, which are designed for students. If you switch to Blender in the future, Grease Pencil can help you plan key poses before animating in 3D.