
When dark fantasy comes to life on screen
One of Us elevated the visual component of *The Witcher* in its second season with:
- More organic and threatening creatures 🐉
- Distinctive visual magic systems ✨
- Environments that breathe magical authenticity 🌲
- Fluid and impactful action sequences ⚔️
Nightmare bestiary
"The Basilisk was not just a monster, it was a character. Every scale, every muscle movement told part of its story" - Creature Supervisor
- ZBrush modeling based on real biology 🦎
- Houdini simulations for musculature and skin 🧠
- Advanced rigging with 400+ controls 🎭
- Arnold rendering for hyper-detailed textures ✨
The visual language of magic
- Witcher signs with unique identity 🔥❄️
- Dimensional portals with altered physics 🌌
- Visceral body transformation effects 🩸
- Magical particles with intelligent behavior 💫
Technology at the service of the Continent
- Maya for character and creature animation 🎨
- Houdini for complex simulations ⚡
- Nuke for perfect integration 🖥️
- Photogrammetry of real locations 📸
Details that built the world
- 72 variations of interactive snow ❄️
- Custom shader for armors and skins 🛡️
- Real-time hair and fur simulation 🧔♂️🐺
- Geographic region-specific atmospheric effects 🗺️
A new standard for television fantasy
This work established:
- Protocols for CGI creatures on TV budgets 🎬
- Reusable systems for consistent magic 🔮
- Practical/digital integration techniques 🤝
- A unique visual language for each magic school 🏰
One of Us demonstrated that television fantasy can rival cinema, frame by frame.