The Visual Effects That Expanded The Witcher Universe in Its Second Season

Published on January 08, 2026 | Translated from Spanish
Geralt of Rivia facing the Basilisk monster in a snowy forest, showcasing the detail of the CGI creature and interactive environmental effects.

When dark fantasy comes to life on screen

One of Us elevated the visual component of *The Witcher* in its second season with:

Nightmare bestiary

"The Basilisk was not just a monster, it was a character. Every scale, every muscle movement told part of its story" - Creature Supervisor

The visual language of magic

Technology at the service of the Continent

Details that built the world

A new standard for television fantasy

This work established:

One of Us demonstrated that television fantasy can rival cinema, frame by frame.