The new features 3ds Max 2026.1 brings for 3D artists

Published on January 08, 2026 | Translated from Spanish
3ds Max 2026.1 interface showing the new Attribute Transfer modifier in action, with two 3D models exchanging vertex data.

3ds Max 2026.1: when modifiers step up their game

Autodesk has decided that 2026 will be the year when your tears of frustration turn into tears of joy. 😅 The new 3ds Max 2026.1 version arrives loaded with improvements that will make your workflows smoother than a model subdivided to infinity. The best part? You don't need to learn new spells, just update your software.

Attribute Transfer: the smartest copy-paste in 3D

This new modifier is like that coworker who always lends a hand:

Attribute Transfer is like having a simultaneous translator for your 3D models: everyone speaks the same language without losing the original accent.

Push and XForm: more power in your deformations

The classic modifiers received their dose of digital vitamins:

These improvements are like having a universal remote for your deformations: more buttons, more possibilities. 🎮

USD and Arnold: the power of integration

For those working in complex pipelines:

  1. USD now converts to editable native objects
  2. Support for the OpenPBR material (the new standard)
  3. Arnold 7.4.2 with faster initialization on powerful machines

These improvements mean you'll spend less time waiting for renders and more time creating... or watching memes while it renders. 🖥️

So now you know: if your character ends up looking like a balloon from abusing the new Push, remember you can always say it was an artistic decision. After all, in the 3D world, "mistakes" often turn into "innovative styles". 😉