
Who Took Sackboy? The Mysterious Case of LittleBigPlanet 🕵️♂️
In the strange world of corporate decisions, the disappearance of LittleBigPlanet 3 from the PlayStation Store is one of those cases that leaves more questions than answers. How is it possible that a game that was the unofficial mascot of PS3 ends up being deleted as if it were a level poorly rated by the community?
From Star to Digital Ghost
The saga's trajectory is worthy of study:
- Original LittleBigPlanet: 95/100 on Metacritic
- Active Community: millions of levels created by users
- Innovation: pioneer in content creation for consoles
The Problem Wasn't the Game, It Was the Model
The heart of the problem beats in:
- Server Shutdown: without online, half of the experience disappears
- Shift in Priorities: Astro Bot is the new golden child
- Restructuring: Media Molecule is no longer what it used to be
"It was our Minecraft before Minecraft," laments a fan while caressing his physical edition of LBP2 as if it were an archaeological treasure.
Does Creativity Have a Future on PlayStation?
The situation raises uncomfortable questions:
- Are creation tools no longer of interest to Sony?
- Is the user-generated content model no longer viable now?
- Do we really need more remakes and fewer original ideas?
So here we are, in a world where you can buy 15 versions of Skyrim but not the game that defined a generation of creativity. The moral: if you love a game, buy it physically... and hug it tight every night in case it disappears.