The Fractal Effects of Doctor Strange 2 and How Trixter VFX Doubled Reality

Published on January 07, 2026 | Translated from Spanish
VFX breakdown showing reality warping, magical portals, and geometric fractals in Doctor Strange 2.

When Magic is Written in Code 🧙‍♂️💻

In Doctor Strange in the Multiverse of Madness, Trixter VFX faced a unique challenge: breaking the laws of physics in a believable way. Their solution was to blend advanced mathematics, chaotic simulations, and a lot, a lot of rendering.

Geometry that Defies Euclid

The fractal effects required:

Arcane fact: "Each fractal is actually 7 layers of simulations: from edge thickness to inner glow," reveals the breakdown.

The Human Body as Cosmic Clay

Body Deformations

  • Special rigs in Maya with stretch controls
  • Animated displacement textures
  • Physical motion blur for brutal transitions

Portals that Swallow Reality

  • Vector fields in Houdini that distort space
  • Particle simulations trapped in vortices
  • Dynamic light interactions in Nuke

VFX Spells in 3ds Max

Alternatives for foro3d wizards:

  • TyFlow - For fractal dispersion effects
  • Phoenix FD - Liquid simulations for portals
  • Arnold/OSL - Shaders for distorted reality
  • Morpher - Basic body deformations

Tip: Use Rayfire to simulate geometry that fractures multiverse-style.

The VFX Artist's Paradox

As the breakdown aptly summarizes: "We spent 3 weeks simulating a portal that distorts space-time... and the audience only remembers that Strange's cape moved on its own." But when that effect makes millions believe (for a second) in magic, every GB of corrupted cache is worth it. ✨

"In the VFX multiverse, there's a reality where renders always finish on time... but clearly it's not this one." - Anonymous Trixter sorcerer.