The Enigma of Clavicle Rotation in Biped

Published on January 08, 2026 | Translated from Spanish
Perspective view in 3ds Max showing a Biped with the clavicle highlighted and rotation axes visible, demonstrating the incorrect Z-axis orientation.

When Your Biped's Clavicles Decide to Dance to Their Own Beat

You've selected the clavicle, activated Local mode, and you'd swear that Z-axis is conspiring against you. Instead of rotating as it should, it seems to follow some kind of internal compass mysteriously connected to the spine. 🧭 No, it's not a hallucination: it's the "charm" of the Biped system.

The Harsh Reality of the Biped System

This behavior occurs because:

"Biped is like that friend who helps you move, but insists on putting the furniture where he thinks it should go" — Anonymous animator after 3 hours of struggling with clavicles

Solutions to Tame the Rebellious Clavicles

Options from the quickest to the most professional:

  1. Animation Layers: Overlay corrections without affecting the base animation
  2. Spatial Helpers: Create dummies with the desired orientation and link them
  3. CAT System: Offers real control by local axes without hidden restrictions
  4. Custom Rig: The ultimate solution (but requires more setup)

Proven Production Trick

For emergencies:

This method keeps the deformation stable while giving you animation freedom. It's not perfect, but it has saved countless midnight deliveries.

Why Don't They Fix This?

Biped was designed for:

If you need absolute control, consider migrating to CAT or custom rigs. Though prepare to miss Biped's simplicity when you have to set up each bone manually.

And remember: if your character ends up with a shoulder in the ear, you can always argue it's an artistic style inspired by cubism. After all, in 3D animation sometimes technical limitations become creative opportunities... or at least that's what we say to justify the bugs. 🎨