Elevators in Cyberpunk 2077 Are Not Loading Screens

Published on January 06, 2026 | Translated from Spanish
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Screenshot of a futuristic elevator in Night City within Cyberpunk 2077, showing the detailed interior and the exterior view loading seamlessly.

Elevators in Cyberpunk 2077 Are Not Loading Screens

A widespread belief among the gaming community suggested that elevator rides in Cyberpunk 2077 were used to disguise how the game loaded new levels. This idea, common in other titles, has been completely debunked in the case of CD Projekt Red's open world. 🎮

The Graphics Engine That Eliminates Loading Pauses

The REDengine is designed to manage the vast environment of Night City without interrupting the player's experience. Unlike other systems, this engine can load and render the world dynamically and fluidly while the character moves, whether on foot, in a vehicle, or inside an elevator. This allows for deeper immersion without evident cuts.

Key Features of the System:
Players verified that the world loads without pauses, even during elevator rides, demonstrating the technical efficiency of the team.

The Community Discovers and Appreciates the Technique

After the game's launch, various technical analyses and developer statements confirmed this functionality. The community was able to verify that the theory of disguised loading screens was incorrect, appreciating the work behind this optimization.

Reactions and Curious Details:

A New Standard for Open Worlds

This technical approach in Cyberpunk 2077 sets a precedent for handling dense and complex environments. It demonstrates that it is possible to replace loading pauses with an uninterrupted gaming experience, raising the bar for future open-world developments. 🚀