The Digital Infection: How Entropy Studio Contaminated the World of Rich Flu

Published on January 07, 2026 | Translated from Spanish
Scene from Rich Flu showing a building covered in viscous alien matter, with organic protrusions and digitally simulated moving fluids

When Cities Contract Digital Diseases

In Rich Flu, Entropy Studio didn't create visual effects - they cultivated an infection. Every building, every alley, and every surface in this dystopia is not only contaminated, but alive in the most unsettling way possible. The studio achieved what few horror movies manage: making the setting itself the monster. 🦠🏙️

"We wanted viewers to feel itchy looking at the asphalt" - Entropy Studio VFX Supervisor

Anatomy of a Visual Pandemic

The digital infection pipeline included:

Visual Symptoms of Rich Flu

The most disturbing details included:

As one artist commented: "We programmed fear into the viscosity parameters". The movie doesn't show horror - it infects. 💉

Physics of the Repulsive

The simulations followed disturbing biological rules:

When the Render Farm Becomes a Laboratory

The team developed specific techniques for:

As the VFX director aptly summarized: "If at the end of your shift you dreamed of viscous membranes, you knew you were on the right track". The true success of this work is that, like a virus, it lodges in the viewer's mind and keeps growing after the credits. Because in horror cinema, the best effects are not the ones you see, but the ones you can't stop imagining. 🎥⚠️