Taming Patches in Animation Master

Published on January 07, 2026 | Translated from Spanish
Screenshot of Animation Master showing a rigged character with the patch and bone system visible.

The Art of Taming Patches in Animation Master 🎪

Rigging in Animation Master is like trying to dress an octopus in a suit: those pesky patches behave like rebellious tentacles. Unlike other 3D software, here you don't work with traditional meshes, but with a patch system that can turn your character into a deflated balloon if you don't control them properly.

Secrets for Successful Rigging

To prevent your character from looking like it's melting when you move it, follow these tips:

In Animation Master, each patch is like a small child: it needs clear boundaries (of influence) to behave well.

When Technology Is Not Enough

Although the software lacks advanced tools like its bigger cousins, with patience you can achieve good results:

And if all else fails, remember that strange deformations can pass for "artistic style"... at least until the client notices. 🎨

In the end, mastering rigging in Animation Master is like learning to cook without recipes: it requires intuition, several initial disasters, and the ability to sell any result as "that's how I planned it from the beginning." 😉