Synchronizing Motion and Absolute Layers in CAT to Avoid Position Jumps in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Sincronización de capas en CAT en 3ds Max

Synchronize Motion and Absolute Layers in CAT to Avoid Position Jumps in 3ds Max

When working with CAT in 3ds Max and you start mixing Motion and Absolute layers, you enter that territory where it seems like the software has a mind of its own… and not a good one. In your case, where you have a character following a path with an automatic walk animation and you want to alternate between walking and stopping with an absolute layer, it's normal to encounter those annoying position jumps. And no, you don't need to be an animation expert to solve it! 🎬

Why does the character jump when switching between layers?

The problem lies in how CAT evaluates layer positions. The Motion layer generates the global movement following the path (the dummie in your case), but the Absolute layer has its own coordinate space and is not attached to the Motion Layer reference system. This means that, even if you apply a Position Constraint or try to attach the CATParent to the dummie, the Absolute layer simply ignores it. CAT calculates layers additively, but Absolute behaves as a total override of position and rotation.

Practical Solutions to Avoid Position Jumps When Switching Between Layers

Maintain Control

The ideal when working with CAT and multiple layers is to plan transitions well and always keep the ghost of the non-visible layer visually active to avoid those treacherous jumps that the character makes, which brighten our day so much.

And as always… if everything fails, remember the unwritten law of the animator: If the character makes an unexpected jump… pretend it was intentional and say it's part of the acting. So hands on and synchronize! 🎭

With these tips, you can effectively synchronize Motion and Absolute layers in CAT within 3ds Max. And remember, if the synchronization doesn't go as expected, you can always review your layers! 🔄