
The Mystery of the Rebellious Vertices in 3ds Max
Pressing F4 in 3ds Max expecting the vertices to disappear is like asking a cat to obey: it simply doesn't work that way 🐱. This common problem frustrates many 3D artists when they discover that the magic key only controls the edges, leaving those persistent dots that seem to mock us.
Deciphering the Visibility Enigma
To truly master what is displayed in your viewport, you need to understand:
- F4 exclusively controls the edges of the faces
- F3 toggles between shaded and wireframe
- Vertices have their own independent visualization system
"In 3ds Max, vertices are like teenagers: they appear when you least expect them and refuse to disappear when you want them to"
Survival Guide for Clean Viewports
Follow these steps to regain control:
- Check that you are not in Vertex mode of Editable Poly
- Explore Viewport Configuration (key 7)
- Disable Show End Result if it is enabled
- Review the modifier stack for culprits
If all else fails, the classic 3ds Max restart can be your salvation. Sometimes the software just needs a break, like all of us after hours of modeling 🧘.
Prevention for Future Projects
Create your own keyboard shortcuts for:
- Toggling vertex visualization
- Saving custom viewport configurations
- Quickly accessing visualization options
Remember that those stubborn vertices are not a bug, but an opportunity to better master the workflow in 3ds Max. And if they really insist on appearing, you can always say they are digital freckles that give personality to your model. Problem turned into feature! ✨