Solving the Divorce Between Models and Skeletons When Exporting to MotionBuilder

Published on January 08, 2026 | Translated from Spanish
Screenshot showing a 3D model misaligned with its skeleton in MotionBuilder, with transformation tools visible.

When Your 3D Model and Its Skeleton Decide to Go Separate Ways

In the fascinating world of 3D animation, few things are more disconcerting than exporting your precious model from 3ds Max to MotionBuilder and discovering that the skeleton has decided to go partying while the model stays home. 🎭 It's like your character is having an existential crisis: "Am I a model or a bunch of disorganized vertices?"

The Mysterious Case of Misalignment

This phenomenon occurs because 3ds Max and MotionBuilder have very different ways of understanding transformations:

The result is a character that looks like it came out of a horror movie, with its skeleton trying to escape. 💀

How to Reconcile Your Model with Its Skeleton

To avoid this digital drama, follow these therapy steps for 3D models:

In the 3D world, a well-aligned model is like a unicorn: everyone talks about it, but few have seen it

If after all that your character still looks like an extra from The Walking Dead, you can always say it's a artistic style. After all, in 3D art there are no mistakes, just "creative interpretations of anatomy". 🎨

And remember: when the skeleton and the model don't get along, it's not a bug, it's a personality feature. At least that's what I tell my clients. 😅