Solving Jumpy Object Movement in 3ds Max

Published on January 08, 2026 | Translated from Spanish
3ds Max interface showing the snaps toolbar activated (yellow magnet icon) and an object moving incrementally over the grid.

When Objects Decide to Dance Instead of Moving

It's a classic situation in 3ds Max: you select an object to move it a few millimeters, and suddenly it makes a huge jump to the other end of the scene. 🐇 Your first reaction might be to think there's a scale problem or a curse on the file, but the explanation is almost always much simpler and has an immediate solution. This frustrating behavior is a clear symptom that precision tools are interfering with free movement.

The Usual Culprit: Activated Snaps

The number one cause of this problem is having snap activated without realizing it. The yellow magnet icon in the main toolbar reveals its status. When it's on, the cursor "snaps" to the nearest vertices, edges, or grid points. 🧲 If the grid is too large or the snap value is set to a high increment, the object will seem to teleport from one point to another. The solution is simple: click the magnet or press the S key to deactivate it.

Snap is a great ally for precision, but a terrible companion for free movement.

Grid Settings and Incremental Movement

If the problem persists even with snap deactivated, you need to check the grid configuration. Go to Customize > Grid and Snap Settings > Home Grid. 📏 There, the Grid Spacing (grid spacing) and Snap Spacing values define the minimum movement distance. If these values are too large for the scene's scale, the movement will become rough and jumpy. Adjusting them to a more appropriate unit (for example, 1cm or 0.1m) will solve the problem.

Prevention and Best Practices

The key to avoiding these scares is the correct initial setup. When starting a new project, define the units and grid spacing according to the work scale (architectural, product, etc.). 💡 Being aware of which tools are active at any given moment avoids 90% of these problems. Getting used to using keyboard shortcuts (like S for snap) speeds up the workflow and provides more conscious control over the interface state.

If your model moves as if it has a mind of its own, it's not demonic possession; it's almost certainly that you have snap activated. 😉 A click on the yellow magnet is usually the most effective exorcism.