Solutions When Skin Utilities Fails to Copy Weights Properly

Published on January 08, 2026 | Translated from Spanish
Screenshot of 3ds Max showing the Skin Utilities tool with two identical hand meshes and visible vertex weights.

When Copying Weights Between Hands Becomes Mission Impossible

Transferring Skin weights between identical meshes in 3ds Max should be as simple as copying a text file... but in reality, it's more like trying to clone a cat 🐱. For some mysterious reason, even though the hands are perfect twins, the weights always find a way to behave like rebellious teenagers.

The Frustrating Dance of the Vertices

The theoretically simple process turns into a three-act drama:

"Skin Utilities is like that friend who promises to help you move but arrives when you've already finished" - Anonymous 3D Artist after the third cup of coffee

Tricks to Tame the Chaos

To minimize the headache, some veterans recommend:

At the end of the day, working with Skin Utilities is like dancing tango: it requires patience, practice, and accepting that sometimes your feet will be stepped on. 💃

And remember: if everything fails, you can always say it was a deliberate artistic style... no one will be able to prove otherwise. 😉