Solutions to Prevent Jumps When Merging BIP Animations in 3ds Max

Published on January 08, 2026 | Translated from Spanish
3D character jumping between desynchronized bip animations, with visible coordinate axes and 3ds Max tools on screen.

When Bip Files Decide to Dance Without Warning 🕺

Merging animations in 3ds Max should be as simple as making a sandwich, but sometimes bip files behave as if they have a mind of their own. The result: a character that jumps on the Z axis as if on an invisible trampoline. The culprit? The global positions of each animation, which don't always match.

The software doesn't understand subtleties: if one animation starts at Z=0 and the next at Z=15, your character will make an Olympic-worthy jump.

Solutions to Make Everything Fit (Without Unplanned Choreography)

To prevent your creation from becoming an unintentional meme, there are foolproof tricks:

Tools like Workbench can help, although if you prefer not to dive into code, stick with visual methods. That said, be careful with Move All Mode: it seems useful, but it only masks the problem. It's like putting perfume on a sweaty sock… it doesn't solve anything. 💨

Technical Moral with Humor

The next time your animations rebel, remember: 3ds Max is a tool, not a wizard. If you don't give it clear instructions, your character will dance cha-cha-chá when you just wanted it to walk. And although the software is powerful, it still doesn't include the "fix my mistakes with one click" option. What can you do! 😂