Solutions for When Rigid Bodies Behave Strangely in Maya

Published on January 08, 2026 | Translated from Spanish
Screenshot of Maya showing three identical spheres behaving differently in a physics simulation, with caricatured expressions.

When Rigid Objects Decide to Rebel in Maya

In the wonderful world of physics simulations, there's a magical moment when objects with exactly the same parameters decide to behave like spoiled children: one bounces, another passes through walls like a little ghost, and the third gets stuck like chewing gum in hair 🍬. And no, it's not that Maya has taken ayahuasca, there are logical (though frustrating) reasons behind it.

The Invisible Culprits of Physical Chaos

Behind every disastrous simulation, there are several hidden factors that could win an Oscar for best performance in a supporting role:

In digital physics as in real life: if something can go wrong, it will... especially at 3 AM before the deadline.

Survival Manual for Simulations

To prevent your objects from developing a personality of their own, follow these proven tips:

And remember: when all else fails, you can always say it's an experimental artistic effect 🎨. After all, if in movies cars explode just by looking at them, why can't your sphere pass through a wall from time to time? Digital physics is that whimsical... and that's why we love it (and sometimes hate it a little bit).