
When Rigid Objects Decide to Rebel in Maya
In the wonderful world of physics simulations, there's a magical moment when objects with exactly the same parameters decide to behave like spoiled children: one bounces, another passes through walls like a little ghost, and the third gets stuck like chewing gum in hair 🍬. And no, it's not that Maya has taken ayahuasca, there are logical (though frustrating) reasons behind it.
The Invisible Culprits of Physical Chaos
Behind every disastrous simulation, there are several hidden factors that could win an Oscar for best performance in a supporting role:
- Real scale of the object: What you see is not always what Maya calculates (surprise)
- Hidden center of mass: Like that friend who always arrives late and messes everything up
- Tricky colliders: Mesh vs. Box, the epic battle of precision vs performance
In digital physics as in real life: if something can go wrong, it will... especially at 3 AM before the deadline.
Survival Manual for Simulations
To prevent your objects from developing a personality of their own, follow these proven tips:
- Use Freeze Transformations like it was holy water
- Simplify colliders as if you were explaining physics to a 5-year-old child
- Check the global parameters as if they were the terms of your mortgage
And remember: when all else fails, you can always say it's an experimental artistic effect 🎨. After all, if in movies cars explode just by looking at them, why can't your sphere pass through a wall from time to time? Digital physics is that whimsical... and that's why we love it (and sometimes hate it a little bit).