Solutions for the Problem of Characters Sinking in 3ds Max

Published on January 08, 2026 | Translated from Spanish
3D character sinking into the ground while another floats correctly, showing the difference between well and poorly configured animations.

Why Does Your Character in 3ds Max Seem to Want to Dig to the Center of the Earth? 🌍

If when playing certain animation clips in Biped, your model decides to imitate a mole instead of moving gracefully, you're not alone. This problem, as common as it is frustrating, is usually due to poor handling of the root track or unfriendly transitions between clips.

The pelvis (or COM) is like your character's GPS: if it's not properly calibrated, it will end up in the wrong place.

Solutions to Stop Your Character from Sinking

Here are some ways to prevent your 3D creation from ending up in the depths of the scene:

Is the Mixer Not Cooperating? Try These Alternatives

If Biped's Mixer is giving you more trouble than a cat in a porcelain shop, consider other options:

Remember, in the world of 3D animation, the only things that should sink are your mistakes... and maybe that coffee you've been drinking for three hours. ☕