Solutions for Collision Issues with Splines in 3ds Max Hair and Fur

Published on January 08, 2026 | Translated from Spanish
Comparison between hair simulated correctly with collisions on geometry and defective hair on splines without collisions in 3ds Max

When your hair prefers to be a ghost instead of colliding 👻

You've created the perfect hairstyle with splines, applied Hair and Fur enthusiastically, but when you activate dynamics... nothing! Your hair passes through objects like a spirit. You're not the first to face this problem, and there's a solution.

Why do splines ignore collisions?

The Hair and Fur dynamics system needs something real to collide with:

"Using splines for collisions is like trying to collide with an idea: conceptually possible, physically impossible" - Simulation Technician

3 solutions that really work ✨

1. Conversion to geometry (the most reliable)

  1. Apply Renderable Spline or Sweep Modifier
  2. Adjust the thickness to give real volume
  3. Convert to editable mesh (Editable Poly)
  4. Now apply Hair and Fur with collisions active

2. Intermediate mesh (to preserve splines)

3. Alternative Hair and Fur modifier

Optimal collision setup

Once you have your geometry prepared:

Persistent problems and solutions

Remember: working with hair in 3D is like grooming a cat... it requires patience, the right tools, and accepting that sometimes the best thing is to start over. But when it finally works, it was worth every frustration! 🐱