Solution When FumeFX Only Renders Smoke and Not Fire in 3ds Max

Published on January 07, 2026 | Translated from Spanish
FumeFX panel in 3ds Max showing correct configuration to render both smoke and fire with appropriate materials

The mystery of invisible fire in FumeFX

This problem is more common than you think among new FumeFX users. You've set up your simulation, everything looks correct in the preview, but when rendering only the smoke appears while the fire decides to stay anonymous. It's like having a thermal ghost in your scene.

Fire in FumeFX depends on a specific combination of simulation parameters, materials, and render settings. When any of these elements is missing, the fire simply doesn't render, even though the simulation is calculating it correctly.

In FumeFX, invisible fire is like a magician who only does tricks when no one is watching

Essential fire material configuration

The most frequent problem is in the FumeFX material. You need to explicitly configure the fire and smoke channels separately, as they don't render automatically.

Critical simulation parameters

In the FumeFX container itself, there are settings that control whether fire is generated and with what intensity. Incorrect values here can result in fire that's too weak to be visible.

The Fuel parameter is particularly important for fire. If it's zero or very low, even with high temperature, the fire won't generate properly 😅

Lighting configuration for fire

Fire in FumeFX depends on lighting to be visible. Unlike smoke which is more opaque, fire needs specific lighting or self-illumination.

If you're using V-Ray, you need to ensure that global illumination is configured correctly and that the fire materials have adequate light emission.

Step-by-step solution for diagnosis

If you can't find the specific problem, follow this systematic method. Start from the most basic and advance in complexity.

Create a simple test scene with a default source and basic configuration. This will help you determine if the problem is in your specific scene or in the general configuration.

Specific configuration for V-Ray

If you're rendering with V-Ray, there are specific settings that may be affecting fire visibility. V-Ray handles volumes differently from the default render.

Volumetric materials need specific configuration in V-Ray and sometimes the default parameters are not optimal for fire.

Verification of common errors

These are the specific problems that usually cause the fire not to render. Check each one in your scene.

The viewport preview sometimes shows fire that doesn't render because it uses a different configuration. Don't rely solely on what you see in the preview.

After applying these solutions, your fire should appear gloriously in the render... although you'll probably now have to deal with it being too bright, but that's a much more fun problem 🔥