Solution to the CAT Mirroring Failure with the Foot Pivot

Published on January 08, 2026 | Translated from Spanish
Symmetry Error in CAT Foot Platform when using mirror pose

Why Does the Foot Mirror Break in CAT?

When working with rigs based on CAT (Character Animation Toolkit) in 3ds Max, it's tempting to animate the Foot Platform directly to control the foot rotation. The problem appears when you do mirror pose: the system loses symmetry and the mirrored foot doesn't respond correctly.

The Cause: the Platform Doesn't Mirror Properly

The error occurs because the Platform pivot is not included in CAT's internal symmetry system. When you animate it directly (for example, to lift the heel), CAT doesn't know how to mirror that change to the opposite side. This breaks the mirroring-based workflow.

Practical Solution: Don't Animate the Platform Directly

The best strategy is to use the dedicated controllers:

Leave the Platform without direct animation or use its transformations in a base layer. Then, create an additional animation layer where you do the animation and mirroring. This way, CAT ignores the Platform when reflecting poses, keeping the symmetry functional.

What If It's Already Animated?

If you've already animated the Platform, you can:

It's not ideal, but it can save an animation without having to start from scratch.

Today's Moral

CAT doesn't forgive shortcuts. If the foot doesn't rotate as it should, it's probably not a bug… it's a warning: "do it my way or prepare to suffer".

So now you know: respect CAT's hierarchy, use its controllers, and the mirror will work as it should. Your rig (and your patience) will thank you.