Solution to Issues Animating a Splitting Coin with Thrausi in Cinema 4D

Published on January 08, 2026 | Translated from Spanish
Animation of a coin that breaks with Thrausi in Cinema 4D

Solution to Issues When Animating a Coin That Breaks with Thrausi in Cinema 4D

What you're trying to do—having a coin roll, collide, and break using Thrausi—is totally possible in Cinema 4D, but it requires a correct combination of dynamics, activation times, and colliders. The problem you mention is usually due to the dynamic or fracture activator being poorly synchronized. And no, you don't need to be a physics expert to solve it! 🪙

Initial Setup of the Coin

1. Set up the original coin with Thrausi but without activating it yet. When you apply Thrausi to your coin, a fractured object will be generated. This must have a Rigid Body Tag, but with dynamics disabled until collision:

This will prevent it from breaking too early.

Realistic Coin Movement

2. Make sure the coin moves correctly. Your coin must roll with real dynamics, not just displace via keyframes. If you animate it directly (with position keys), the physics simulation won't apply correctly.

Solution:

Use of a Hidden Object as Collider

3. Use a hidden object as collider and break activator. Create an object (e.g., an invisible cube) at the collision point. This must have:

Alternative with Two Versions of the Coin

4. Alternative with two versions of the coin (common trick):

This gives you absolute control over the fracture moment.

With these tips, you can effectively solve issues when animating a coin that breaks using Thrausi in Cinema 4D. And remember, if the coin doesn't behave as expected, you can always check your dynamics settings! 🔧