Solution to Issues with Multiple Collections in Reactor (3ds Max)

Published on January 08, 2026 | Translated from Spanish
3D scene in 3ds Max showing separate collections of Rigid Body and Cloth in Reactor

When Reactor Becomes a Chaos of Collections

Mixing Rigid Bodies, Cloth, and Soft Bodies in Reactor can quickly turn into an indigestible physical soup. 🍲 Here's your guide to staying in control when simulations rebel.

Professional Workflow

Simulation by Stages (Recommended)

  1. First Pass: Simulate only rigid objects (Rigid Body)
  2. Freeze Animation: Use "Create Animation" and make them static
  3. Second Pass: Add cloths (Cloth) or soft bodies
  4. Third Pass (Optional): Secondary elements like chains

Key Settings for Combined Simulations

Reactor works best as a chef of one dish at a time rather than a cook for a massive banquet.

Common Problems and Solutions

ProblemSolution
Objects passing through clothsIncrease substeps and collision tolerance
Rigid movement alteredSimulate separately and then combine
Extremely slow simulationReduce colliding geometry with proxies

Veteran Tricks

Crucial Tip: 90% of problems are solved by separating simulations. The remaining 10% requires patience, coffee, and maybe reconsidering your physics engine choice. ☕

Now you can create complex scenes without Reactor deciding your ball should float like a balloon or your cloth behave like steel. And when that simulation finally works, you'll know the effort was worth it.

Bonus Tip: For critical interactions between collections, test first with simplified geometry (cubes/spheres) before using detailed models.