Solution to Cloth Simulation Issues with High Poly Objects in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Comparison between Cloth simulation in high and low poly showing performance differences

When your Cloth simulation decides to take early vacations

Watching your Cloth simulation mysteriously stop at frame 23 is like witnessing a concert that cancels halfway through the show... frustrating and with no apparent explanation. 🎭 The truth is that 3ds Max is screaming for help with those millions of polygons.

Problem Diagnosis

Professional Solution in 4 Steps

  1. Use a low-poly proxy for the simulation (50k polys maximum)
  2. Adjust the cache: Verify that the "End Frame" covers the entire animation
  3. Optimize parameters: Substeps 2-3, Sample 10-15 for high poly
  4. Divide and conquer: Simulate by segments and join the caches
A stable Cloth simulation is like a good coffee: it needs the right temperature (configuration), fresh beans (optimized geometry), and enough time (cache) to prepare.

High Poly Optimization Table

ElementRecommended Configuration
Substeps2-3 (lower from 5 for high poly)
Sample10-15 (avoid high values)
Cache Size2-3GB minimum for long simulations

Veterans' Tricks

Crucial fact: 90% of interrupted simulations are fixed by reducing active geometry. The remaining 10%... requires praying to the polygon god. 🙏

Now that you know these secrets, your high poly will no longer be an excuse for failed simulations. And when that 500k polygon dress finally moves like silk, you can proudly say: "Yes, my PC did it... and it didn't explode". 💻✨

Bonus tip: For complex garments, simulate the body first as a simplified collider, then add details progressively. Layers upon layers like a professional!