Solution to Blend Material Issues with FFD in 3ds Max and V-Ray

Published on January 08, 2026 | Translated from Spanish
Comparison between a 3D cup with correct material and another showing the black color problem when applying FFD, with the modifier stack visible.

The mysterious case of the cup that turns black 🕵️‍♂️☕

What an intriguing problem! Your cup seems to have more personality changes than a method actor. When the Blend material and FFD fight, here's how to mediate the fight:

Why this color drama happens

The problem usually occurs because:

"A Blend material with FFD is like a complicated marriage: it needs couple's therapy"

Step-by-step solutions

  1. Reorder the modifiers:
    • First the FFD
    • Then the Unwrap UVW
    • Finally the Skin or deformers
  2. Try this V-Ray trick:
    • Add a "UVW XForm" after the FFD
    • Configure it to compensate for the deformations
  3. Alternative options:
    • Convert the FFD to polygons before rendering
    • Use "Preserve UVs" in the FFD options
    • Try a "MaterialByElement" instead of Blend

If everything fails, the nuclear option is:

  1. Animate first without materials
  2. Bake the animation
  3. Apply the materials afterward

Remember that in V-Ray sometimes less is more. The more effects you stack, the more chances something will break like your cup at a gala party. Good luck with your animation! (And may your cup regain its dignity soon).