
Solution for Visible Vertices After Using F4 in 3ds Max
When working in 3ds Max and finishing adjusting the topology of a face, it's common to use the F4 key to show or hide edges on the model. However, F4 does not directly affect vertex display, but only toggles the Edges Faces mode. That's why, even if you press F4, the points may still be visible if they are set to be shown. And no, you don't need to be a visualization expert to fix it! 👀
Checking Vertex Display Mode
To hide or show vertices, you need to look at the sub-object display options within the display panel or the Configure Viewport. If the vertex option is disabled and you still see points, it may be that you are in a mode or selection that forces the display, such as being in Vertex mode within Editable Poly, or that the object has some special display option enabled. Also check that you don't have the Show End Result option activated or any modifier that causes those points to be shown.
Tips for Controlling Display in 3ds Max
If you want a clean model without visible vertices, make sure you are not in vertex sub-object mode and try toggling between different display modes with the F3 keys (for shading) and F4 (for edges). Also in the Viewport Configuration menu you can adjust which elements you want to see in each viewport. If the problem persists, restart 3ds Max or check if any modifier is affecting the display.
In summary, F4 controls edges, not points, and vertex visibility depends on other settings and the mode you are working in. So don't worry, you didn't break anything, it's just a matter of adjusting the view so the face looks as you want. And if the points are still there, think that your model just wants to remind you that it's full of vertices waiting for their moment of glory. So keep adjusting! ✨
With these tips, you will be able to handle vertex display in 3ds Max effectively. And remember, if the vertices don't behave as expected, you can always blame the viewport configuration! 😉