ni Sati Releases FumeFX 7.5 for 3ds Max with New Features

Published on January 06, 2026 | Translated from Spanish
Screenshot of the FumeFX 7.5 interface for 3ds Max showing a smoke and fire simulation in the viewport.

Sitni Sati Releases FumeFX 7.5 for 3ds Max with New Features

The company Sitni Sati has released a major update for its well-known fluid simulator within Autodesk 3ds Max. FumeFX version 7.5 arrives loaded with innovations that aim to revolutionize how artists create fire, smoke, and explosions, prioritizing a more agile workflow and more complex results. 🔥

Technical Novelties for Expanded Creative Control

This update focuses on giving the artist more power during and after simulation. One of the most notable additions is the Shader | Compute, a tool that allows non-destructive, real-time adjustment of the visual appearance of fluids, eliminating the need to repeat full simulations for aesthetic changes.

Main Features of FumeFX 7.5:
Artists can now spend more time designing spectacular explosions and less time waiting for a progress bar to advance.

Gains in Efficiency and Visualization

Beyond the new features, FumeFX 7.5 introduces substantial performance optimizations. Efforts have been made to make the software use system memory more intelligently and simulate faster, a crucial advancement when working with large simulation domains or high resolutions.

Workflow Improvements:

A Leap Forward for Fluid Simulation

With FumeFX 7.5, Sitni Sati consolidates its tool as a powerful and efficient solution for simulating fluids in 3ds Max. By combining unprecedented artistic control with tangible speed gains, this version allows studios and independent artists to elevate the quality of their pyrotechnic and smoke effects without sacrificing production deadlines. 💨