Simulate a Mask with Straps in Reactor Cloth Without Fatal Errors

Published on January 08, 2026 | Translated from Spanish
Simulation of a mask with straps in Reactor Cloth showing correct collision with the head

When Your Mask Explodes Like It's Alive

Simulating a mask with hanging straps in 3ds Max using Reactor Cloth may seem easy... until you run it and the cloth passes through the head or flies off as if it had a mind of its own. The problem is almost always in the collision definitions and poorly fixed vertices.

Reactor Cloth: The Simulator with Personality

To avoid catastrophic errors:

Reactor doesn't get along with complex geometry and likes to break scenes if collisions are misconfigured or values are out of scale.

Modern Alternative: Bones or MassFX Cloth

If Reactor behaves like the grandfather of rigging:

For a mask with straps that only need to move subtly, animating them manually is also valid (and faster!).

Lessons from Simulated Frustration

After hours adjusting vertices and collisions, one ends up saying: “better to animate it by hand with three keyframes and no one notices.” Reactor, thanks for nothing… again.

So if your strap seems to have a life of its own or passes through the head like a ninja ghost, don't get frustrated: you're trying to tame a simulator that's been rebellious for 20 years. And surviving it is already a victory.