
Resident Evil Requiem or How Capcom Plays Yo-Yo with Horror
Capcom presents Resident Evil Requiem with a trailer that seems like a digital Rorschach test: survival horror fans see claustrophobic tension, while action lovers see Leon Kennedy gearing up for another round of headshots 🎯. The ninth main installment of the saga promises nostalgia with the return to Raccoon City, although some fear this means going back to the action excesses that nearly turned the franchise into a bug-shooter.
The Eternal Identity Battle of Resident Evil
The trailer showcases the creative schizophrenia that defines the saga:
- Pure terror moment: dark hallways and a flashlight that seems to last less than a 4K render battery
- Unbridled action moment: explosions that would make Michael Bay blush
- Nostalgia moment: because what would RE be without revisiting old scenarios as if they were DLCs from our youth?
"Resident Evil is like that friend who alternates between watching Bergman films and Marvel movies, and you never know which version you'll get today"
The Technical Dilemma Behind the Terror
From a production standpoint, the trailer suggests an impressive technical display:
- Unreal Engine 5 taking environments to new levels of detail
- Blender for modeling those creatures that will keep us up at night (or make us laugh, depending on the design)
- Nuke/Fusion giving that cinematic look that contrasts so much with our first renders
Photogrammetry and scanned textures promise a realism that, ironically, could take the fear out of horror 🧟. Because let's be honest, who hasn't seen a zombie so detailed it ends up looking more like an anatomy exercise than a threat?
Leon Kennedy: The Elephant in the Zombie-Filled Room
The possible return of agent Kennedy generates mixed feelings:
- Pros: It's Leon, the king of one-liners in inappropriate moments
- Cons: His mere presence tips the scales toward unbridled action
- Reality: We'll probably end up with a hybrid that doesn't fully satisfy anyone
In the end, what scares us the most isn't the zombies, but the possibility that Capcom forgets what made the saga great: narrow hallways, limited resources, and that beautiful feeling of vulnerability that no Unreal Engine shader can replicate. Maybe we should start modeling our own survival horror in Blender... though it would probably end up being another battle royale with zombie skins. 💀