Resident Evil Requiem Faces the Dilemma Between Pure Terror and Unbridled Action

Published on January 08, 2026 | Translated from Spanish
Image from the Resident Evil Requiem trailer showing a dark hallway in Raccoon City with dim lighting and environmental details created with Unreal Engine 5.

Resident Evil Requiem or How Capcom Plays Yo-Yo with Horror

Capcom presents Resident Evil Requiem with a trailer that seems like a digital Rorschach test: survival horror fans see claustrophobic tension, while action lovers see Leon Kennedy gearing up for another round of headshots 🎯. The ninth main installment of the saga promises nostalgia with the return to Raccoon City, although some fear this means going back to the action excesses that nearly turned the franchise into a bug-shooter.

The Eternal Identity Battle of Resident Evil

The trailer showcases the creative schizophrenia that defines the saga:

"Resident Evil is like that friend who alternates between watching Bergman films and Marvel movies, and you never know which version you'll get today"

The Technical Dilemma Behind the Terror

From a production standpoint, the trailer suggests an impressive technical display:

Photogrammetry and scanned textures promise a realism that, ironically, could take the fear out of horror 🧟. Because let's be honest, who hasn't seen a zombie so detailed it ends up looking more like an anatomy exercise than a threat?

Leon Kennedy: The Elephant in the Zombie-Filled Room

The possible return of agent Kennedy generates mixed feelings:

In the end, what scares us the most isn't the zombies, but the possibility that Capcom forgets what made the saga great: narrow hallways, limited resources, and that beautiful feeling of vulnerability that no Unreal Engine shader can replicate. Maybe we should start modeling our own survival horror in Blender... though it would probably end up being another battle royale with zombie skins. 💀