Representing an Encounter with Your Ghostly Double in Blender

Published on January 06, 2026 | Translated from Spanish
>
3D render in Blender showing a human figure in the foreground with a surprised expression, looking towards its identical double sliding through a crowd of generic silhouettes in a shadowy urban alley.

Render an Encounter with Your Ghostly DoppelgÀnger in Blender

The figure of the doppelgĂ€nger, an omen or spectral reflection, materializes abruptly to generate deep unease. This tutorial explains how to capture that fleeting and disturbing moment within a busy urban scene using Blender. đŸ‘»

Prepare the Base Urban Environment

The first step is to build the scene. You can model a simple environment or use a plane with an HDR image of a street for realistic lighting and backgrounds. Add a plane as the ground and scale several cubes to suggest buildings. Place your main character model on a plane close to the camera. It is crucial that its pose conveys surprise or horror, with the gaze fixed on a specific point in the background of the composition.

Key Elements of the Base Scene:
The real challenge is not creating your copy, but preventing it from outshining you in rendering and taking your place in the final scene.

Generate and Animate the Spectral Figure

Create the doppelgÀnger by duplicating the main character model. Place this duplicate in the background, among the volumes that simulate the crowd. To populate the environment, apply an Array modifier to a generic figure, using an Empty as the offset object. This generates a repetition of figures that, with simple materials, simulate an anonymous crowd. Animate the double to move laterally in a quick and subtle manner, crossing the background of the shot.

Steps to Animate the Double and the Crowd:

Conclusion on Visual Control

The key to making the scene work lies in maintaining control over the visual hierarchy. The original character must remain the main focus, while the double acts as a disturbing and secondary element. Achieving this balance between the protagonist and its spectral reflection is what will make the final render convey that deep unease characteristic of the myth. 🎭