Recreation of Croatia's Vegetation Circles in 3ds Max

Published on January 08, 2026 | Translated from Spanish
3D Render in 3ds Max of a Croatian field with perfect vegetation circles, showing variations in grass density and height with dramatic lighting.

Shaping the Botanical Mystery with 3ds Max 🌿

In Croatia, a team of botanists has discovered perfect vegetation circles reminiscent of Africa's famous Fairy Circles. Their impeccable geometry and unknown origin make them the perfect subject for recreation in 3ds Max. The scene combines organic terrain modeling, procedural vegetation distribution, and atmospheric effects that accentuate the mystery of the phenomenon, allowing exploration of both technical precision and the visual narrative of the natural enigma.

Terrain Modeling with Natural Variations

The process begins by creating a base plane with sufficient subdivisions to apply deformation modifiers. Using Displace with procedural noise maps, subtle irregularities are generated in the terrain that simulate a natural field—gentle elevations, depressions, and micro-relief. The Noise modifier adds additional variation across multiple frequencies, avoiding the artificial appearance of a perfectly smooth plane. For the circles, Selections based on circular masks are used to isolate the areas where vegetation will show variation. 🌾

Procedural Distribution with Forest Pack

Vegetation is distributed using Forest Pack for precise control:

This approach creates believable transitions between normal vegetation and that of the circles.

Distributing vegetation procedurally is like being a digital gardener; you plant rules and harvest patterns.

Terrain Materials and Texturing

Realistic materials are applied using multimaterial slots:

The circles are differentiated through slight changes in tone and roughness.

Lighting and Atmospheric Effects

Lighting is set up to emphasize the mystery:

This setup creates dramatic contrasts that highlight the circular geometry.

Render and Post-Production

Rendering is done with Arnold or V-Ray using:

In post-production, curves and saturation are adjusted to enhance the circles.

If the circles turn out so perfect they seem like the work of extraterrestrial gardeners, you can always argue that the only alien in the scene is 3ds Max's Noise modifier. 😅