
A Revolution in Digital Character Creation
Reallusion has officially launched Character Creator 5 🎨 on August 27, 2025, marking a clear evolution in character creation by offering an HD workflow with real-time subdivisions, cinematic quality, and superior realism. This update represents a quantum leap in digital character tools, allowing artists to create cinematic-level figures without sacrificing workflow efficiency.
Details That Make the Difference
CC5 brings high-definition human anatomical bases with up to 16 times more mesh detail, ideal for close-ups and high-quality renders. The system has been completely redesigned to offer:
- Eyes with layered applicable eyelashes and 8K textures
- Subdivision system that maintains volume without sacrificing speed
- Skin that responds to light and movement with cinematic precision
- Visual style similar to the clean look of Pixar productions
The result is characters that look natural and expressive, even in extremely close shots 👁️.
Innovative Tools for Fast Creation
The update includes actorMIXER, a revolutionary system that allows combining up to six characters, heads, faces, or entire bodies non-destructively. This tool keeps the rigging intact while allowing:
- Creation of entirely new appearances
- Randomization with a single click
- Access to a library of over 40 realistic scanned heads
- Mixing of attributes without losing control over the model
The ActorMIXER PRO plugin unlocks advanced features for professionals who need variety and speed ⚡.
Seamless Integration with Professional Pipelines
CC5 enhances collaboration with key tools that eliminate technical barriers. The suite includes Auto Setup plugins for:
- Maya (Arnold)
- Marmoset Toolbag
- Blender (Eevee and Cycles)
- ZBrush GoZ
It also offers full compatibility with MetaHumans in Unreal Engine (UE4/UE5), using LiveLink, Control Rig, and support for mocap and MHA animation imports. It's like having a magic bridge from concept to final render, without compatibility dramas 🌉.
CC5 offers a magic bridge from concept to final render, without compatibility dramas
It's almost funny how more technology is needed to animate a face with realistic expression than to direct a full scene in a triple-A game. Apparently, now our meshes deserve more care than our NPCs... and with CC5, they definitely will 😅.