Quick Guide to Rigging with Biped in 3ds Max

Published on January 07, 2026 | Translated from Spanish
3D character with Biped rig applied showing basic controls in 3ds Max

When you need a rig yesterday

Biped is like that friend who always arrives late but at least shows up: it's not the most sophisticated system, but when you need a functional rig in record time, there it is. πŸ¦Έβ€β™‚οΈ Perfect for when the deadline is looming and the client keeps asking "is it ready to animate yet?"

The ABC of Biped: express rigging

  1. Create your Biped from Create > Systems (it's like doing magic, but with more clicks)
  2. Adjust the scale in Figure Mode until it looks like the character is using the Biped as a skeleton
  3. Apply Physique or Skin (spoiler: Skin gives more control but Physique is faster)
  4. Time to animate! Because that's what we're here for, right?
A well-adjusted Biped rig can save more projects than 5 years of Python programming experience.

Advantages that will make purists cry

Limitations you should know (before cursing)

Biped isn't perfect, and that's okay:

Fun fact: 90% of professional animators used Biped in their first projects. The remaining 10% are lying. πŸ˜‰

And when you finally have your character animated, you'll remember that Biped, like garlic in the kitchen: it's not gourmet, but it saves almost any dish. That said, if you need to rig something more complex than a basic humanoid... better start learning CAT or custom systems. πŸš€

Bonus tip: Always save a version of the Biped in T-pose before animating. You'll thank this advice when the client requests changes mid-project.