Quadspinner Announces Gaea 3.0 with New Tools

Published on January 06, 2026 | Translated from Spanish
Screenshot of Gaea 3.0 software showing its new Prism node system and a 3D preview of a detailed mountainous terrain.

Quadspinner Announces Gaea 3.0 with New Tools

The company Quadspinner has released a major update for its application dedicated to generating digital landscapes. Gaea 3.0 arrives with a renewed core that seeks to transform how artists build complex natural environments, from mountain ranges to river networks. 🏔️

The Prism Engine: A New Approach to Nodes

The center of this version is Prism, a redesigned node system that fuses the stages of creating and modifying. Users can interactively manipulate terrain elements in the 3D window, streamlining geography sculpting. The software processes geometry more efficiently, reducing wait times when producing high-definition landscapes. New specialized nodes are incorporated that help simulate processes like erosion with a high degree of authenticity.

Main Advantages of Prism:
  • Unified node interface for creating and editing without changing context.
  • Direct interaction in the 3D view to adjust shapes in real time.
  • Optimized algorithms that accelerate generating high-resolution meshes.
With Prism, the workflow becomes more intuitive and responsive, allowing designs to be iterated faster.

Greater Integration and Control When Exporting

Gaea 3.0 expands its capacity to integrate the assets it produces into external pipelines. It improves compatibility with leading game engines and rendering software, facilitating the export of meshes, textures, and displacement maps. More precise controls are implemented to manage polygon density and map fidelity during this process, allowing each asset to be adapted to the specific technical needs of a project. 🚀

Export Improvements:
  • Expanded compatibility with Unreal Engine, Unity, and 3D rendering applications.
  • Granular adjustments to define the level of detail for meshes and textures.
  • Optimized workflow for preparing displacement and normal maps.

A Step Forward in Environment Creation

This update positions Gaea as a more competitive and complete tool in the field of terrain design. By unifying creation and editing in a single interactive workspace, it reduces intermediate steps and allows artists to focus on the landscape's shape. The ironic warning about spending more time organizing nodes than scaling virtual mountains highlights the power and, at the same time, the complexity that a well-stocked node graph can achieve. The end result is more powerful software for bringing credible digital worlds to life.