Professional Technique for Deforming Eyes While Keeping Perfect Pupils in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Comparison in 3ds Max showing deformed eye with intact pupil vs conventional deformation, with Look At Constraint panel visible

When you want expressive eyes without sacrificing sharp pupils 👁️➡️🎭

Facial animation requires eyes that deform... but the pupils must remain perfect. Here's the professional method used by studios to achieve it.

🎯 Definitive Solution: Intelligent Double Geometry

  1. Create two concentric spheres:
    • Eye_A: Deformable geometry (for animation)
    • Eye_B: Fixed pupil/texture (only visible)
  2. Key Setup:
    • Link Eye_B as child of Eye_A
    • Apply Look At Constraint to Eye_B
    • Target: Gaze controller Null
"A well-rigged eye is like a good actor: the sclera deforms with emotion, but the pupil always keeps the focus"

🛠️ Professional Workflow

Step Tool Setup
1. Base Deformation Morpher/Skin Only on Eye_A
2. Pupil Texture UVW Mapping Planar/Spherical on Eye_B
3. Gaze Direction Look At Constraint Adjust Z axis forward

💡 Alternatives for Render Engines

🚨 Common Errors and Solutions

🎬 Bonus for Animators

  1. Create independent gaze controller
  2. Use Wire Parameters for micro-movements
  3. Add secondary Morpher for blinking

With this technique, your characters will have eyes that convey emotion without losing definition. And if the pupils follow you too intensely after hours of work... maybe it's time for a break. 😅