Professional Solutions for Fixing Foot Penetration in Animations Imported to 3ds Max

Published on January 08, 2026 | Translated from Spanish
Visual comparison in 3ds Max showing an animation with feet penetrating the floor vs. corrected with the appropriate techniques

When Your Characters Walk Like Ghosts Through the Floor 👻🦶

You imported your precious mocap animation to 3ds Max and... surprise! The feet go through the floor as if it were air. Don't worry, it's not a supernatural error, just a common problem with creative solutions that will save you hours of manual adjustments.

"Good ground contact is like the foundations of a house: if it fails, everything collapses" — Animator frustrated for the 37th time.

Professional Correction Methods

  1. Footstep Solver (for Biped):
    • Activate the modifier in the Motion panel
    • Adjust the ground contact height
    • Perfect for basic walking animations
  2. Manual Adjustment with Curve Editor:
    • Locate the Y position curves of the feet
    • Raise the minima to match the floor
    • Use "Flat" tangents at contact points

Advanced Techniques

Common Mistakes and How to Avoid Them

Before losing your patience:

With these methods, you can fix those annoying ghost feet without losing your sanity. As the veterans say: "I'd rather animate 100 walking cycles than fix one frame of foot penetration". 👟💢

P.S. If after all that your character still walks like the floor is lava, maybe you should turn it into a ghost... and sell it as a feature, not a bug.