Issues with Select and Link in 3ds Max and How to Avoid Unwanted Movements When Linking Objects

Published on January 08, 2026 | Translated from Spanish
Screenshot of 3ds Max showing the movement problem when linking objects, along with the Reset XForm and Link Constraint tools

When Your Objects in 3ds Max Dance Without Your Permission 💃🔄

Linking objects should be simple, but sometimes Select and Link seems more like a chaos tool than an organization one. Discover how to tame this behavior.

Why Do These Strange Movements Happen?

Typical problems include:

Professional Step-by-Step Solution

Essential Preparation:

  1. Select the child object
  2. Apply Reset XForm from the Utilities panel
  3. Collapse the modifier stack
  4. Check the scale (must be 1,1,1 without negative values)

Safe Linking:

  1. Set the coordinate system to World
  2. Activate Select and Link (chain icon)
  3. Drag from the child object to the parent
  4. Check for ghost keys in the Curve Editor

Advanced Alternatives

For Precise Control:

For Characters:

"In the 3D world, good parenting is like a healthy relationship: it requires solid foundations and clear communication between elements"

Errors You Should Avoid

Pro Tip: Always test your linkages with simple dummy objects before applying them to complex models. A test cube can save you hours of headaches.

Remember: when that object you just linked starts spinning like a top, it's not black magic... it's just 3ds Max reminding you that transformations matter. With these steps, you'll soon have perfectly behaved hierarchies. ✨