
Ornatrix Maya 5 Adds Warp Roots and Improvements for Hair and Fur
Ephere presents Ornatrix Maya 5, the latest version of its plugin for creating and styling hair, fur, and feathers in Maya π¨. Among the new features, the Warp Roots operator stands out, along with advanced clumping and braiding options, conversion of hairs to meshes, and texture painting directly on the hair, facilitating more creative and precise workflows.
Versatile Plugin for Hair, Fur, and Feathers
Since 2016, Ornatrix Maya has established itself as an essential tool for styling hair and fur, offering parametric or brush-based workflows, and the option to βgraftβ predefined grooms. Compatible with Arnold, Redshift, RenderMan and V-Ray, it has been used by studios such as Framestore, Sony Pictures Imageworks, Ubisoft, and Capcom π₯οΈ.
New Features in Ornatrix Maya 5
- Warp Roots: groups or separates roots using texture maps or direct painting.
- Surface Comb: draws smooth curves to guide, repel, or attract hair.
- Clump operator: manipulates clumps and generates procedural braids along the hair.
- Mesh from Strands and Texture Painting: converts hairs to meshes and paints textures directly on the hair.
Workflow Improvements
The Operator Stack now allows branching, sharing grooms between multiple base objects. The Merge operator improves the combination of sub-grooms with smooth blending and overlap resolution, simplifying the management of complex grooms and multiple layers of hair or feathers πΎ.
Conclusion
With Ornatrix Maya 5, it is possible to create characters with detailed, braided, and textured hair and feathers in a professional manner. That said, no matter how realistic your render is, it still won't help you comb your cat while it sleeps π .
Hair can be perfect in 3D, but in real life your cat will still do whatever it wants π