Olympo by Entropy Studio: How the Gods of VFX Created a Mythological World

Published on January 08, 2026 | Translated from Spanish
Breakdown of Olympo showing mythological creatures, floating temples, and dramatic skies created with CGI and digital matte painting.

When the gods need to render 🏛️💻

The Olympo project by Entropy Studio is a visual ode to mythology, where every frame looks like a Greek fresco coming to life. Among smoke creatures and temples that defy gravity, this breakdown reveals how an epic universe was built from digital scratch.

Divine architecture: between the digital and the painted

For the monumental scenarios:

Key fact: "Each floating temple required 3 versions: general view, medium detail, and close-ups with full modeling," explains the team.

Creatures born from chaos (digital)

Elemental beings

  • Sculpted in ZBrush with hybrid anatomy
  • Rigs in Maya for solid parts
  • Simulations in Houdini for volatile elements (smoke, lava)

Magical effects

  • Particles that respond to the creatures' "soul"
  • Procedural shaders for stone → lava transitions
  • God rays that interact with volumes

Recreating Olympus in 3ds Max

Alternatives for foro3d users:

  • Forest Pack - Mythical vegetation and ruins
  • Phoenix FD - Smoke/lava effects
  • TyFlow - Magical particle swarms
  • V-Ray/Arnold - Ancient material shaders

Tip: Use Camera Mapping to integrate matte paintings into 3D scenes.

The fragility of digital gods

As the breakdown aptly summarizes: "We rendered 300 frames of a perfect lava titan... only for the compositor to cover it with fog because 'it looked more mysterious'". But when that digital fog makes viewers cry, even Zeus would approve the change. ⚡

"In the VFX Olympus, even Apollo curses when the render farm goes down." - Anonymous Entropy artist.