NodeWorks Ocean is an ocean simulation for FumeFX

Published on January 08, 2026 | Translated from Spanish
Preview of NodeWorks Ocean showing an ocean simulation with realistic waves and dynamic foam in the FumeFX interface

NodeWorks Ocean: The next revolution in ocean simulation for FumeFX

Sitni Sati is about to change the game of liquid effects with NodeWorks Ocean, a new module for FumeFX that takes ocean simulation to cinematic levels. This tool, which will work in 3ds Max, Maya, and Cinema 4D, promises to create everything from calm waters to epic storms with dynamic foam and realistic swell. 🌊💥

"When your wave simulation can virtually wet the viewer... you know you're onto something special"

Main features

NodeWorks Ocean includes:

Why it's a significant advancement

This technology overcomes traditional limitations:

Workflow with NodeWorks

The system leverages the nodal architecture to:

Professional use cases

Ideal for:

While other packages offer basic simulations, NodeWorks Ocean promises to bring oceanic fluid dynamics to cinematic quality directly in your favorite DCC. 🎬

Availability and next steps

Although Sitni Sati has not announced an exact date:

So the next time you need an ocean for your project, remember: soon you'll be able to generate it with the same tool you use to create explosions and smoke. Though you might not want to explain to your client why their tranquil bay now looks like the set of Pirates of the Caribbean. ☠️

The future of liquid FX

With NodeWorks Ocean, FumeFX positions itself as:

For FX artists and technical directors, this means fewer jumps between software and more time creating visual magic. And in an industry where water has always been one of the toughest challenges, NodeWorks Ocean could be the lifesaver many studios have been waiting for.