Modeling a Race Track in 3ds Max and MilkShape 3D

Published on January 08, 2026 | Translated from Spanish
Top view of a race track modeled in 3ds Max, showing the layout defined by splines and the extruded volume with curbs.

Designing the Circuit of Your Dreams, Polygon by Polygon

Modeling a race track is a classic project that combines creative design and 3D modeling techniques. 🏁 Whether for a video game or an architectural visualization, the key is to create a smooth and believable layout. Tools like 3ds Max, with its powerful spline handling, or MilkShape 3D, simpler but effective, allow you to bring circuits to life from scratch. Success lies in careful planning and an organized workflow.

The Foundation: The Soul of the Track Lies in the Spline

Everything starts with the layout. In 3ds Max, the Line tool is the best ally for drawing the central path of the track. 🛣️ It's crucial to use vertices with Bezier handles to achieve smooth and natural curves, avoiding sharp angles that would make the route impossible for a vehicle. In MilkShape, the process is more manual, creating a series of connected points that will define the path. This spline not only guides the shape but will later serve as the base for adding volume.

A well-drawn spline is the plane on which the entire track is built.

Giving Volume and Shape to the Circuit

Once the path is defined, it's time for extrusion. In 3ds Max, the Extrude modifier is applied to the spline to generate the track surface. 🧱 It's important to adjust the number of segments along the curve so that the geometry adapts well to the curves. Then, by converting the object to Editable Poly, essential details like curbs can be added using the Chamfer tool on the edges, creating safe and realistic transitions.

Texturing and Final Details

The final visual appearance is defined by texturing. An asphalt material with an appropriate roughness map should be applied to the track surface. 🎨 Using the UVW Map modifier (in 3ds Max), control how the texture repeats along the circuit, avoiding stretching. For green areas and curbs, different materials are assigned. In MilkShape, the UV mapping process is more manual, but equally effective with patience.

If your track looks more like spaghetti than a Formula 1 circuit, don't despair. 🍝 Sometimes splines have a life of their own and prefer impossible twists. With fine adjustments to the vertices, the most rebellious curve can always be tamed.