Mastering the Art of Replicating Animations in 3ds Max Without Losing Your Mind

Published on January 06, 2026 | Translated from Spanish
3ds Max interface showing the Motion Mixer panel with animation sequences being duplicated for a Biped character.

When Your 3D Character Needs a Copy-Paste of Movements 🕺

3D Animation for Smart Lazy People: If you've already spent hours creating your character's first steps, why do it all over again? In 3ds Max, there are tricks for replicating animations without losing your dignity (or your patience).

The Art of Cloning Movements with Biped

For those using the Biped system, life is easier thanks to the Motion Mixer. This tool allows you to:

"The Motion Mixer is like that friend who lets you copy their homework: it saves your life, but use your judgment so it doesn't look identical."

When the Keys Rebel

If Biped refuses to create keyframes, you're probably in the wrong mode. The solution is simple:

For Those Who Prefer the Hard Way

If you work with custom bones, you can still copy animations by:

Remember that in 3D animation, as in cooking, sometimes it's better to reuse than to start from scratch. Although if your character ends up walking like they spent the night at a disco, maybe the problem isn't the tool, but the chef. 🍳

And now, if you'll excuse me, I'm going to try to get this humanoid to stop moving like a drunk penguin. Mental note: maybe I should have given it fewer copied steps and more originality. 🤦