Mastering Space Switching: Advanced Hierarchy Control in Maya

Published on January 08, 2026 | Translated from Spanish
Visual example in Maya showing a hand control with Parent Constraint activated and deactivated

When Maya Becomes a Hierarchical Puzzle

That moment when you need a hand to magically switch between being stuck to a cup and moving freely... Maya can seem stubborn, but it has its tricks. ✨ Here's your guide to mastering dynamic hierarchies like a professional rigger.

The Art of Space Switching

Professional Solution with Parent Constraint

  1. Create a main controller for the hand
  2. Apply Parent Constraint to the object to grab
  3. Animate the weight of the constraint (1=stuck, 0=free)
  4. Use Maintain Offset to preserve the position
A good space switching system is like a light switch: one click and everything changes state without losing the current position.

Advanced Techniques

For more complex setups:

3 Mistakes That Ruin Your Space Switching

Pro tip: In AAA productions, they use multiple spaces systems that allow up to 5-6 different options (free hand, object, world, secondary character, etc.). 🎮

Now you can make your characters grab and release objects with the naturalness of a real actor... without Maya giving you that "I don't know what you want from me" look. And when that animator asks "how did you make this system?", you can respond with a mysterious "constraint magic". 😉

Bonus tip: For ultra-smooth transitions, animate the constraint weight over 2-3 frames instead of changing it abruptly from 0 to 1.