Master Infinite Loops and Custom Jumps in 3D Animation

Published on January 07, 2026 | Translated from Spanish
Screenshot of the Curve Editor in 3ds Max showing animation curves with Post Infinity enabled and transition to baked animation

The Art of Running, Jumping, and Continuing as If Nothing Happened πŸƒβ€β™‚οΈβž‘οΈπŸ€Έβ€β™‚οΈβž‘οΈπŸƒβ€β™‚οΈ

You created the perfect running cycle with Post Infinity... but now your character needs to jump over an obstacle without becoming an infinite runner. Here's the professional trick to blend cycles and unique animations.

πŸ” Step 1: Setting Up the Infinite Cycle

  1. Animate your running cycle (e.g., frames 0-24)
  2. Open Track View β†’ Curve Editor
  3. Select all transformation curves
  4. Set Post Infinity β†’ Cycle ♾️
  5. Test automatic repetition

⏸️ Step 2: Pause the Magic for the Jump

  1. Identify the frame where it should stop (e.g., frame 72)
  2. Right-click on the curves β†’ Bake Animation
  3. Range: 0 to 72 (just before the jump)
  4. Now the curves are editable!
"Bake Animation is like freezing time: it converts your infinite cycle into normal keyframes when you need it"

🎯 Step 3: Custom Animation

πŸ”„ Step 4: Reactivate the Cycle

  1. Select the original cycle (frames 0-24)
  2. Copy and paste from frame 100
  3. Reapply Post Infinity β†’ Cycle
  4. Adjust the landing to running transition

πŸ’‘ Pro Tips:

🚨 Common Mistakes:

Now your character can run forever, jump when necessary, and return to its routine like a digital Olympic athlete. Time to animate! πŸš€