Master Hair Simulation with Splines Without Penetrating the Head

Published on January 08, 2026 | Translated from Spanish
Spline as a hair strand curving naturally over a 3D head without penetrations

The Art of Taming Rebellious Splines

Tired of your hair strands passing through heads like ghosts in 3ds Max? The solution isn't just in Flex, but in a strategic combination of techniques. Imagine your spline is a snake: it needs flexibility, but also to know where it can't go. 🐍

Magical Combination of Modifiers

For hair that respects boundaries:

Well-simulated hair is like a good friend: it moves with you but doesn't pass through you when you dance.

Step-by-Step Setup

  1. First apply Flex with moderate values (between 0.4-0.7)
  2. Add a Deflector in the shape of a sphere around the head
  3. Convert the spline to bones with Spline IK Control
  4. Link the initial bones to the head's Skin modifier
  5. Test with MassFX for more realistic simulations

Veterans' Secrets

Crucial tip: 90% of penetration problems are solved by adjusting the modifier order. Flex must be before collision systems in the stack. The remaining 10%... well, sometimes you have to pray to the 3D god. 🙏

Now your characters can shake their mane without fear of strands piercing the skull like needles. And when that client demands "more realism," you can confidently adjust collisions instead of hiding errors with camera tricks. Time to animate!

Bonus: For modern layered cuts, duplicate the splines and slightly vary the Flex parameters in each group. Salon-quality hair without leaving 3ds Max. ✂️