
Master Cloth Simulation in Poser Without Unwanted Penetrations
Does your skirt in Poser 7 behave more like a ghost than fabric, passing through legs as if they didn't exist? ๐ป Don't worry, it's the initiation rite of every 3D artist. But with these steps, you'll make your garment obey the laws of physics... or at least imitate them decently. ๐งต
Basic Anti-Penetration Setup
- Select your skirt and go to the Cloth Room
- Mark it as Cloth Object (cloth object)
- Add the body as Collision Object
Congratulations! You've just told Poser that clothing and the body can't be intimate friends. ๐ซ
Key Settings for Realism
The parameters that will save your simulation:
- Stiffness: Fabric stiffness (high for structured skirts)
- Friction: Prevents it from sliding like on ice
- Collision Offset: Increase for greater safety margin
- Gravity: In case you prefer it not to float like on the moon
A good cloth simulation in Poser is like a good marriage: it requires patience, adjustments, and accepting that there will sometimes be friction.
Tricks for When Everything Fails
If the skirt is still rebellious:
- Try segmented simulations (calculate in parts)
- Increase collision resolution
- Use influence groups in problematic areas
Classic Mistakes (and How to Avoid Them)
What everyone does wrong the first time:
- Forget to apply a pose before simulating
- Set zero gravity (astronaut skirts!)
- Not checking mesh topology (holes = disasters)
With these settings, your character will be able to dance without their skirt deciding to become an independent object. And when it finally works, celebrate as if you had tamed a wild beast... because technically, that's exactly what you did. ๐
Historical Bonus: If your skirt flies off like in old 2000s renders, don't get frustrated - you'll be recreating authentic digital archaeology. All for the art! ๐ฅ๏ธ๐