LiteReality: Automatic 3D Reconstruction of Interiors with a Single RGB-D Scan

Published on January 07, 2026 | Translated from Spanish
Comparison between a raw RGB-D scan and the finished 3D reconstruction in Unreal Engine, showing identified objects and applied materials

🚀 When a scan becomes a production-ready 3D scene

LiteReality is changing the game in 3D digitization, transforming simple RGB-D scans into complete environments with articulated objects, PBR materials, and production-ready hierarchies. The result? A pipeline that saves weeks of manual work.

The magic process step by step

  1. Intelligent detection
    • Identifies furniture, doors, and common objects
    • Classifies architectural geometries (walls, floors)
  2. Replacement with 3D assets
    • Uses ShapeNet/ModelNet for precise models
    • Preserves original dimensions and position
  3. Automatic materials
    • Assigns PBR shaders based on RGB textures
    • Automatically adjusts roughness and metallic

Professional workflows

Use Benefit
Architectural visualization VR walkthroughs in hours, not weeks
Video game production Fast level prototyping
Film and VFX Digitization of real locations

Limitations (for now)

While we wait for them to add detection of empty coffee cups, LiteReality is already saving countless hours of manual modeling. Although if it mistakes your sofa for a wardrobe... well, you can always say it's "concept art".