Leopoly Launches ShapeLab Max 2026 with a New Particle System for VR
The Hungarian company Leopoly has released a major update for its 3D sculpting and modeling platform in virtual reality. ShapeLab Max 2026 incorporates an innovative particle engine that allows simulating granular materials directly in an immersive environment, transforming how digital artists create. 🎨
A Particle Engine for Sculpting Sand and Snow
The central element of this version is a dynamic particle system. This system allows users to manipulate and sculpt substances like sand, snow, or gravel organically within the VR space. Artists can stack, pour, and shape these particles with natural gestures, making it easier to design landscapes or complex architectural elements. The software processes these simulations in real-time, making the interaction intuitive and direct.
Main features of the particle system:- Simulate and manipulate granular materials in real-time within VR.
- Create complex structures by stacking and pouring particles like a physical material.
- Open new possibilities for designing visual effects, terrains, and sets organically.
Now you can sculpt a virtual sand mountain without getting anything in your shoes, though the temptation to knock it down with a giant finger remains just as irresistible.
Optimizing the Creative Workflow
In addition to the new engine, ShapeLab Max 2026 implements significant improvements to optimize the creative process. The interface has been redesigned to reduce the steps needed for common tasks, and more precise selection and transformation tools have been added. These improvements streamline the artist's work from the initial concept to the final model.
Productivity and interoperability improvements:- Integrate a more precise selection system and new options for duplicating objects.
- Adjust the interface to streamline repetitive and common tasks.
- Maintain the ability to export models to standard formats like FBX or OBJ for use in other applications.
Integrating VR Assets into Production Pipelines
A fundamental pillar of ShapeLab is its compatibility with the professional 3D ecosystem. The software allows exporting assets created in virtual reality to widely accepted formats. This facilitates integrating models into broader production pipelines that use tools like Blender, ZBrush, or engines like Unreal Engine. The update consolidates ShapeLab as a powerful bridge between immersive creation and traditional digital production. 🚀
