Leopoly Launches ShapeLab Max 2026 with New Particle System for VR

Published on January 06, 2026 | Translated from Spanish
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Screenshot of ShapeLab Max 2026 software showing the user interface in virtual reality and a 3D model of a granular landscape sculpted with the new particle system.

Leopoly Launches ShapeLab Max 2026 with a New Particle System for VR

The Hungarian company Leopoly has released a major update for its 3D sculpting and modeling platform in virtual reality. ShapeLab Max 2026 incorporates an innovative particle engine that allows simulating granular materials directly in an immersive environment, transforming how digital artists create. 🎨

A Particle Engine for Sculpting Sand and Snow

The central element of this version is a dynamic particle system. This system allows users to manipulate and sculpt substances like sand, snow, or gravel organically within the VR space. Artists can stack, pour, and shape these particles with natural gestures, making it easier to design landscapes or complex architectural elements. The software processes these simulations in real-time, making the interaction intuitive and direct.

Main features of the particle system:
Now you can sculpt a virtual sand mountain without getting anything in your shoes, though the temptation to knock it down with a giant finger remains just as irresistible.

Optimizing the Creative Workflow

In addition to the new engine, ShapeLab Max 2026 implements significant improvements to optimize the creative process. The interface has been redesigned to reduce the steps needed for common tasks, and more precise selection and transformation tools have been added. These improvements streamline the artist's work from the initial concept to the final model.

Productivity and interoperability improvements:

Integrating VR Assets into Production Pipelines

A fundamental pillar of ShapeLab is its compatibility with the professional 3D ecosystem. The software allows exporting assets created in virtual reality to widely accepted formats. This facilitates integrating models into broader production pipelines that use tools like Blender, ZBrush, or engines like Unreal Engine. The update consolidates ShapeLab as a powerful bridge between immersive creation and traditional digital production. 🚀